Welcome!

This is a blog I've started as part of my Interactive Media course at my
college, here I will blog what I am doing in lessons as well as useful
infomation for anyone interested in the media industry. Enjoy.

-Josh Haycock



Thursday, 23 June 2011

(You Gotta) Fight For Your Right (To Privacy) ... (It's a Beastie Boys reference!)

Privacy is a strange thing in that we all want to have our private lives kept private yet want to know everything about other people. Sounds hypocritical, yet it’s just human nature to be interested in other people’s lives, and  this is something the media is keen to often exploit to increase sales or views of its newspapers, gossip magazines or news programmes.

The law as it stands in Britain is that of if it’s in the public’s interest to know, then journalists are justified in reporting on the stories. These tend to often feature celebrities caught having affairs or other more lewd sexual fetishes, such as the likes of F1 boss Max Mosley who was reported to have had a Nazi gangbang in 2008. Now some would argue that it isn’t in the public’s interest to know these things, and that what people do behind closed doors is their private right to do whatever they please. Some yet would argue that if you don’t want bad press of having an affair then you shouldn’t have done it in the first place.

However as of the year 2000 Britain brought in the Human Rights Act that said everyone has the right to privacy. It was no surprise then that soon celebrities were going to court to fight for their right to privacy, this was a prominent news story in early 2011 when it became known that a famous footballer had slept with former Ms Wales Imogen Thomas, despite being married, and had taken out a super injunction to prevent anyone, neither the press, or even Ms Thomas herself from speaking about it. This makes for some interesting debate as to whether someone’s right to privacy is more important than everyone’s right to free speech. Personally I believe that someone’s rights stop when they infringe on someone else’s rights, so in this case the footballers right to privacy would have been second to Imogen Thomas’s right to free speech and as such she would have been allowed to tell people of her affair.

Of course as of writing this it seems we all know the footballer in question (Ryan Giggs) and it’s interesting to see how we found out this information. It all started on twitter, ending with over 70,000 members re-tweeting the fact that Ryan Giggs was the anonymous football who had had an affair. In the end a member of parliament used his parliamentary privilege to say his name in the House of Commons and so it was confirmed. It was deemed impossible to round up all the thousands of people that had ousted Giggs on twitter and so they were left off the hook as it were. However soon after Giggs went to court in order to sue the anonymous figures who first spread the information onto the internet, twitter was forced to hand over private information it had on these people, and legal proceedings began. This raised the question, had internet anonymity been quashed and now  could anyone who spreads false rumours, or breaks an injunction be brought to justice?

This isn’t the first time someone online has gotten in trouble for leaking information; there was huge uproar, especially in the USA after Wikileaks published cables of US embassies including thousands of pages that were classified secret. Julian Asange, the founder of Wikileaks was arrested after spending months on the run in Europe, the USA wanted him extradited and wanted to persecute him for treason, stating that he has endangered US military operations and diplomatic ties with nations. Others deem him a hero, some of the articles he has released raise important issues that need to be debated upon such as the American soldiers who killed Afghan civilians in a helicopter, Asange managed to leak the video of them speaking and shooting them proving they were deliberately out to kill them. If it wasn’t for Asange’s “act of treason” we may never have known about this.

In an age of connectivity, Twitter and Facebook, it is hard to have anything that is truly private anymore. People who believe the information they post onto Facebook is only accessible by themselves and friends are naive, Facebook stores this information, selling it to third parties as well as constantly tailoring adverts you get on Facebook based on what you talk about with friends, it’s as if you are constantly under surveillance, not a nice thought.  Strangely enough people seem complacent with this idea, despite being completely against this sort of thing happening in real life.

It’s hard to draw a line on where liberties stop and privacy begins, what is deemed as so sensitive that it should not be published on the internet or in traditional media as to what is allowed?
Most people would agree that someone’s medical records are confidential and should not be published, and to their credit most newspapers respect these wishes, but in a society where everyone is a publisher through the power of the internet, how could you stop them from posting this online, and within hours having it heard and reposted thousands of times. Someone has to be accountable.

It’s not black and white as to when someone deserves privacy and when someone does not, we’ve touched on medical records and that is one that most people would agree is private, after this it becomes more clouded. Is it ok to release the identity of a reformed criminal? Some would say it is in the public’s interest to know if there’s a criminal living near them or their children and I can appreciate this point, however there’s also the chance that once their identity is known there will be reprisals and vigilante attacks made against them, now it might sound weird but I do not believe we release criminals simply to walk into the maws of the lions, we let them giving them the benefit of the doubt that they have reformed, and as such we should treat them like anyone other member of the public.

If we look back to Ryan Giggs, I believe it was wholly appropriate that it was revealed that he was having an affair, looking at his career he has built up an image of being a respected family man as well as a footballer. He gave up his freedom to privacy when he began indulging in having affairs while still acting as if he was this role model to young children. It’s completely hypocritical to say with one hand that you are a good man who sticks by his wife and pretends to have done nothing wrong while using the other to go behind her back and tarnish this holier than thou image.

Wednesday, 22 June 2011

Understanding the Interactive Media Industry - Organisations and Workflow (part A)

Many interactive media projects are commissioned; meaning a client in need of a certain product appoints a media company to do the work. This product could be anything from a website or intranet or even a multimedia presentation cd-rom / DVD. An example is the drinks giant Coca Cola, and its interactive website based on the “The Happiness Factory” advertising campaign.

The supplier is usually given the job after putting in a bid, including the cost of the project and being compared with other media companies and giving a more thorough pitch as to what the company is looking to create, this is not necessarily the most cheapest pitch, but the one that incorporates what the company is looking for.

Let’s look into this process in more detail.

The media supplier is typically invited to present their pitch after being short listed by the organisation who is commissioning the product.  Short listed suppliers are handed a brief as to what they have been asked to create and must write a formal response back to the company. 

In this case, to make a simple website that has a range of small games involving the process of how Coca-Cola is produced, this focuses on the fun atmosphere that the employers of Coca-Cola experience in the Happiness Factory and tries to convey this to the audience.

Upon receiving the brief the supplier assigns a project manager to analyse the brief, liaise with the client over any questions or clarifications.  This includes determining what age group the client intends the media to be targeted towards and really get a feel for they want the product to represent.
 The project manager will then gather a team to brainstorm ideas as to the brief they were given, this usually includes a designer, and a developer. A content developer may also be included. Between them will come up with ideas in response to the brief. They will also be responsible to allocate the budget on the project.  It is written up in colour and printed in high quality and sent to the company professionally bound to make a good impression.

The predicted cost of the total product is established by the product manager, individually asking each member of the production team, from designers to developers, how many hours it will take to do their part in the making of the product, then their hourly wage is multiplied by how many hours they predicted the project will take, this gives them a predicted cost for the project.

The company will have an information architect, someone who analyses content that is going to be included in the product and works out a way of structuring it, so that it is easy for users to navigate around. This is usually set up like an organisation chart, called a content map (or site map for website projects). Depending on how much content there is for the product, the Information Architect may need to create a classification system for the content, using metadata. They will then be able to develop a wireframe diagram displaying where different elements of content, navigation and other functionality should be displayed on-screen. This would show what is on the main web page, buttons leading to other parts of the site (the games), links to the main Coca Cola website and other important information.

After extensive research, including market trends looking into the target audience and marketing activity, the Content Strategist will come up with a set of Publishing Guidelines. These are clearly written instructions which will specify the writing style – among other things, that should be used for the products text content, the aim of these guidelines are to make sure all text for the product is presented and communicated to it’s audience in a way they are able to understand.

Once the publishing guidelines have been drafted, the supplier can begin to look into writing up a functional specification. This is usually left to the Producer, or Information Architect and requires a definitive attention to detail. The document is a guide as to what the product needs to do, covering every eventuality to which the system needs to cater for, and covers basics such as having a handle to be easily picked up, to more technical applications including everything that can happen in the product ie; user interactions, behind-the-scenes processes, error messages etc. Fortunately this is usually based on the outcomes of the business analysis carried out by the company prior to this. While predominately being a text heavy document the functional specification may include many annotated illustrations and diagrams about the product.

Once all of the above has been completed, the supplier can begin planning the visual and textual content to be used in the product design. The visual design is achieved by using a graphics software package to create screen mock-ups of the product; they will follow the brand guidelines of the company if they have any, and work towards their existing corporate identity. These visuals will show how the product will appear to users, and show the layout, colours, typography, and branding that will be used. This can be shown to the company and feedback can be used to alter the design until it meets the criteria the company has laid out.

Web Protocols - Essay

  The internet is a huge conglomerate of protocols that can be used to distribute information anywhere, anytime to anyone. There are many protocols that have been created over the years that vary in uses, each with their advantages and disadvantages.

The most common protocols used on the internet are HyperText Markup Language (HTML), HyperText Transfer Protocol (HTTP), and Uniform Resource Locator (URL). Let’s have a more in-depth look into each protocol.

HyperText Transfer Protocol (HTTP) allows your browser to direct you to the website you want to visit such as ‘youtube.com’ or ‘facebook.com’, which are built using the standard web building language HTML. Browsers know when to use this protocol when ‘http://’ is put in front of the website domain (http://youtube.com for example). HTTP is such a widely used protocol in this day and age that it is often automatically implemented by browsers so you are not required to have ‘http://’ in front of domains.

HTTP has come a long way since its beginnings, at first HTTP was only able to display basic text on web pages, however since then it has been updated to allow images, and flash (.swf) files. HTML5 is the current incarnation under development, its predominant aim being to support the latest multimedia software. Bringing it more in line with interactive websites made using flash.

Unfortunately HTTP is susceptible to being hacked easily. A HTTP connection between a server and computer is not secure, leading to hackers being able to steal personal information such as usernames and passwords. Fortunately developments have been made to make it more secure, take HTTPS or Hyper Text Transfer Protocol over Secure Socket Layer for example, HTTPS encrypts the connection making it significantly more secure, this protocol is used by online banking websites and other sources of sensitive information.

A URL is simply the web address at the top of a browser; it is a type of Uniform Resource Identifier (URI) which is a term for all types of names and addresses that refer to objects on the Web. And as it says in its title, it locates the webpage for you and brings it up on your screen.

When large chunks of information is needed to be sent across the internet is it generally split up into smaller chunks referred to as ‘packets’. Packets allow faster transfer speeds due to the fact that each chunk of information can be sent via alternative routes and then reassembled at the receiving end. Transmission Control Protocol (TCP) is used to break up these large chunks of information and then re-make them once they have been transferred.

This leads on to another protocol called simply Internet Protocol (IP). Each computer connected to the internet has an IP address, it’s almost like a virtual post code, giving each computer an identity and allowing computers to make connections specifically. It is related to TCP because an IP is needed to tell the packets of information where to go to reach it’s destination computer or server.






Monday, 20 June 2011

Constructing Responses -Star Wars

  From the outset you would believe that Star Wars is simply a sci-fi film through and through, but scratch away the surface and you can see that it is so much more, there’s the adventure that runs through the trilogy, following Luke Skywalkers’ beginnings to finally putting a stop to the Empire. There are also traces of comedy with the duo of C3P-O and R2-D2 and even a hint of romance with the main female character of the plot Princess Leia, but this is entwined with an over-lay of drama.
While I acknowledge that there are many genres present in Star Wars I will focus on the predominant featuring genre of science fiction. It ticks all the boxes for a good sci-fi film and was considered ground breaking at the time for its special effects which help to enforce its futuristic outset and draw in its audience. Science fiction films are often visions of the future, and have an emphasis on science advancing to the point where space travel is possible and other technologies that could come from ones imagination. They are usually set with heroes, shadowy villains, far away planets, spaceships, impossible quests and of course – aliens.
When I say impossible quests it feels like I should mention now that science fiction is a branch of the fantasy genre, and the story of Star Wars is actually based on old fairy tales, which cements this link.
Star Wars meets these criteria set for sci-fi films and changes them slightly to make something truly unique. Before Star Wars, every sci-fi film had a vision of the future where everything was clean, almost sterile, space ship interiors were a pure white, with no trace of dirt, everyone wore clean uniforms, and it seemed as if it was almost meant to be perfect with no impurities. Star Wars however tossed this structure out of the window, even the starting scene begins with the rebels being attacked on their ship, the rebels in their rag tag armour, dirty and worn out, along with their ship which had a more rustic aesthetic compared to its contemporaries. This is not just the case with spaceships; most of the planets they visit are equally grimy and reminiscent of the slums of a city, for example the cantina scene on the planet Tatooine.
There are many video games on the market that are all based in the Star Wars galaxy, due to George Lucas creating Lucas Arts games, the game division of his “empire”. To someone like me who is an avid Star Wars fan that understands the story and got involved with this other world, the games feel more personal than if I was playing any other video game which could be of the same style, whether this is a RPG or an FPS. And to Star Wars credit, they are able to transition the films into videogames without changing the genre much, this is because the sci-fi genre is so broad, all Star Wars related games are obviously going to involve aliens and this vision of the future that make sci-fi so compelling. However they do manage to specify the genre better, to take an example, the game Star Wars: Republic Commando is an action orientated first person shooter, it still involves the plot of the films in it, and still has this sci-fi fitting, but the genre does switch to an action/sci-fi for the purposes of the game.
As I mentioned briefly before, Star Wars is loosely based on the fantasy set fairy tales that have been told for hundreds of years before us. George Lucas himself was good friends with the author Joseph Campbell, who wrote the book “The Hero With a Thousand Faces” that built on the premise that myths from all over the world, from old tales told by a tribesman or the fairy tales we grew up with in the west, were all built from the same elementary ideas, or archetypes. He wrote an under lying structure with which, most stories follow, which was called the heroes journey.
Star Wars follows the journey at every point in some way, so let’s have a look at the hero’s journey, and compare it to Star Wars.
The hero’s journey is split into three parts, part one is referred to as the “Departure” and goes as follows;
1.      The call to adventure
2.      Refusal of the call
3.      Supernatural aid
4.      Crossing the first threshold
5.      The belly of the whale
In Star Wars this is portrayed as Princess Leia sending a recorded message via R2-D2 and C3P-O to the Jedi Obi-wan Kenobi; however it falls into the hands of Luke Skywalker – our hero, this is his call to adventure. Luke doesn’t decide to act on the message, believing his place is to stay at his farm and work on the harvest, the refusal to the call. Soon after Luke is attacked by tuskan raiders and is fortunately saved by Obi-wan this is the supernatural aid. Once they’ve been formally greeted and Luke told of his destiny he and Obi-wan must find a way to escape from his home planet of Tatooine which is under the surveillance of the brutal Empire, thus crossing the first threshold. This first part ends with them being in the “belly of the whale” which in this case is a trash compactor on board one of the Empires Star ships.
Part two is the “Initiation” this includes;
1.      The Road of trials
2.      The meeting with the goddess
3.      Temptation away from the true path
4.      Atonement with the father
5.      Apotheosis (becoming god-like)
6.      The ultimate boon
Lukes trials are portrayed as being taught how to wield a lightsaber – the weapon of a jedi, by Obi-wan, who is his mentor in the story. He soon meets Princess Leia, clad in white and looking pristine, she is seen as a goddess of incredible beauty and Luke is infatuated with her. Lukes lure to the dark side by Darth Vader is a direct comparison with the temptation away from the true path. Luke and his father who is shown to be Darth Vader manage to reconcile during the ending of the films, with Vader risking his life to save his son, which is obviously a referral to the atonement with the father. When Luke finally becomes a Jedi, after all his training and so on, this is a referral to becoming god-like. The ultimate boon is personified by the destruction of the Death Star near the end of the film.
The third and final part is called the “Return” which ends on:
1.      Refusal of the return
2.      The magic flight
3.      Rescue from without
4.      Crossing the return threshold
5.      Master of two worlds
6.      Freedom to live
The refusal of the return is shown as Luke being told by his comrades to run away from the battle at hand, but he refuses, preferring to stay to avenge Obi-wan Kenobi. The magic flight is summed up with the space ship the Millennium Falcon, which the main characters use to fly across the galaxy. Rescue from without is best shown by Han Solo managing to save Luke from Darth Vader during a heated battle that would have most likely ended with Lukes death. One of the final stages of a heroes journey is the “crossing the threshold” which comes to us near the end of the film where the Millennium Falcon destroys the last remnants of the Empires fleet which pursued them, before managing to return home, where they have a victory ceremony to commemorate the Rebellion being victorious over the Empire, and these last two scenes follow the master of two worlds, and freedom to live sections of a heroes journey.
So as you can see Star Wars is true to the original concept of the Heroes Journey on pretty much every point.
I do believe that Star Wars contains role models, unfortunately most of the characters emulate this same model, which is this white male hero who is seen to be weak at first but through training becomes the most powerful warrior in the galaxy, this is seen in both Luke Skywalker and Anakin Skywalker, and to an extent in the likes of Han Solo and Obi-wan, however after this white male role model there are very few other characters in the films that are of different ethnic diversities, and differing genders. Let alone any role models for these types.
It is fair to say that the most prominent woman in the film is Princess Leia, who in the first film can be seen as a strong, independent female character, that inspires young girls and women watching that they can be more than just housewives or lesser to men, which to be fair was still in the culture back when the first Star Wars film was released, in the mid to late seventies, though starting to change.  She was a welcome change and a decent role model, however after the first film the character changed, it started when she was forced to adorn the famous golden bikini when she was a slave to Jabba the Hutt, and since that she never recovered to being the strong female lead she was before, more reliant on male characters such as Han Solo. If this was not bad enough that the once mighty female character was altered beyond recognition, it’s not like they even decided to replace her with another equally prominent female presence because there were pretty much no other women in the Star Wars universe apparently. Now as someone who knows about the extended Star Wars fiction through books and non-canon writing by George Lucas, there are to his credit many female women – even Jedi masters such as  Shaak Ti, out there, but for some reason they were not shown in the films, to give women something to look at and want to strive to become.
There’s also a huge lacking of black people in the future it seems, going back over the films I recall two prominent black figures, these are Lando Calrissian in the original trilogy, and then Mace Windu in the prequel trilogy. Now, quoting from the star wars Wikipedia, it says that Lando was a professional gambler, entrepreneur and smuggler, not really a role model at the best of times for young black men. In the film he is a vital part to managing to stop the Empire, and so from that there is some glistening redemption that perhaps he is a hero, however both he and Mace Windu are both in the films for so short a time it’s impossible to me to build them up to be role models. And I would go on to say that they were merely added to the story by producers as the “token” black guys.
So to sum up I would argue that minority groups in Star Wars are shown poorly and that the gender balance of characters is somewhere in the region of 100:1.
The films are very black and white when it comes to representing “types” of characters. They are either a part of the rebellion and want to see a free world which will ultimately be a better future or apart of the cruel, military based rule of the Empire which is given this almost robotic presence of having no emotion or sympathy with anyone, to me the Empire reminded me of the Nazi’s in the way that there is no way you could feel sorry for them, they are to the core evil. This is made even truer by the way that the “good” guys, Luke, Leia, Han Solo etc all wear clothes or uniforms that do not obstruct their faces, and you can see they are human, and as such emphasise with them. All of the “bad” guys are made more sinister in the fact that they all wear masks, whether it be the Stormtroopers, or Darth Vader, you don’t see a trace of humanity in them, this goes even further with Vader because he is shown wearing complete black, a basic “evil” colour. It is only at the end, when Vader has his redemption that he finally takes off his mask and you see the good in him.
 Looking at the newer, prequel trilogy my analogy of the Empire being cold and robotic is made a reality as the enemies are actual droids and robots, and are purely used for evil means – attacking the Gungans, a peaceful race that live under the ocean of the planet Naboo for example. There is one antagonist that does show his face and this is Darth Maul, a member of the Sith – part of the dark side of the force (again showing the black and white mentality of good and evil in this film by having the light and the dark sides of the force, which Jedi use). His face is red and black with horns, a call back to the devil, and as such just by looking at him the audience can click that he is evil.
Taking a look at the character of Darth Vader however, when you look at him over the course of all six films it is easy to feel some sympathy. You meet him when he is at his darkest, ruthlessly killing rebels, and even members of the Empire, which he is apparently a part of. So you get the sense of someone who has no boundaries or morals, and will kill anyone that gets on his wrong side. You find out that he is Luke Skywalkers father, Anakin Skywalker, and that he was once a great Jedi, so the wander of how he fell from grace is heavy on our minds.                                                         At the beginning of the prequel you meet him again, as a mere boy, how could someone this innocent and inherently good, become Darth Vader? Well over the course of these three films you see him lose his mother, who was captured and raped by sand people on his home planet, secretly fall in love with a girl, despite being ordered by the Jedi Council that he can never have a relationship with anyone. In the end this relationship leads to Padme, his love, become pregnant, and he has a premonition that she will die during child birth. This is what finally pushes him over the edge, looking to the dark side of the force to save her. In the end he is left broken and near death. Which leads to him joining the Sith, and ultimately start the Empire with his master Darth Sideous.
This really puts into context who he is and how he became so evil, and makes the audience sympathise with him on a human level.





Bibliography

Tuesday, 14 June 2011

Curriculum Vitae

This week with Alex we have been looking into jobs in the Interactive Industry, the next step was writing a proffession CV that looks smart, and could be used when needed, I'm happy with it, I just feel that I need more experience and a wider portfolio, so this is what I will aim to do before I finish the course next year and head to uni (hopefully).

To see my CV hit the link! https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B2tqcFR6QwTeMDQ2N2E2MGMtMTIwMS00MGI1LWIyZWEtYTM5ZjcwMjg3NTMx&hl=en_US

Monday, 13 June 2011

Origami Ideas

Curtis has worked really hard designing some nets for our video in Adobe Photoshop, here are two we thought especially well done, and finally decided using one of these in our video.

 This was one of the first net's we made, however we felt there was way to much going on, and would ultimately just throw too much at the audience.
  Our goal was to have songs that correspond to the colours on the fortune teller, we had other ideas such as having a different coloured dress for each segment.
For which videos to use we decided on;
Red - Judas
Yellow - Paparazzi
Blue - Telephone
Green - Bad Romance

After showing the net to a number of people we all decided that it was too clumsy looking and needed to be simplified. So we came up with this new design which had much more positive feedback from people we had shown.

Schedule for our Interactive Project

Here is a schedule of what we need to accomplish by the end of our project and when each part should be complete. My group comprises of Curtis Machen, Ashley Churchill and myself.

What to do:
Date set:

Research Log
Friday 20th May
1500 word report (split into 3x500 word reports by each member)
Sunday 22nd May
x
Pitch for idea including a questionnaire
Wednesday 25th May
x
Tweaking product from questionnaire feedback
Friday 27th May
x
Storyboard
Monday 30th May
 x
Filming
Thursday  16th June

Editing (in Adobe Premiere)
Saturday  18th June

Upload to YouTube and test
Sunday 19th June

Present to Class
Monday 20th June

Interactive Video Games - essay

Since the 90’s there have been many attempts by games developers to create a well functioning interactive game, unfortunately most have not been successful and merely faded into the annals of history. There are a few that are still remained, usually through notoriety of being poor games, one such is Night Trap which is more remembered for its controversy than its interactivity.
Interactivity has not been reserved strictly for games, other platforms that have tried to incorporate some form of interactive semblance include films, the most well known being Final Destination 3D which allowed the audience to choose key actions for the characters to perform, altering the film. By doing this the viewer literally had the life of the characters in their hands.
Good points:
·         It is an attempt to break the fourth wall and make the audience feel as if they are a part of what is happening.
·         Can extend the life of the product due to multiple choices so more replay value.
Bad points:
·         Interactive movies and games are still in their infancy stages, as the way they are made has still not been perfected, and do not have a strong fan base yet.
·         Having interactive choices in movies makes it feel slow and clunky, and worst of all remind people that they are just watching a film, instead of being engrossed in it, untill developers find a way to smoothly transition interactivity into their products it will continue to be an highly unfavourable market.
A slightly older form of interactivity that I have a soft spot for is interactive books. The predominant format for these were you began the book as normal (note: it was usually first person) and then it would lead to a multiple choice option, then which ever choice you decided on, you would turn to a different page, this could be where your character dies and the book ends, or lead further into the adventure. For me personally, I enjoyed this more than any other kind of interactive product made so far, though it still suffers from the same problems interactive games and movies have, removing the reader from being engrossed in the book at times, it is slightly less stop and start than watching Final Destination.
Finally as the title of this project indicates, I managed to play a YouTube game of Street Fighter, YouTube games are the newest generation of interactive games, small, fun, time sinks, they can be highly entertaining and serve their purpose, perhaps finding the niche of interactive video games as being small almost non-games, instead of the way most developers have tried making them in the past as more bigger, almost more complicated games.
YouTube games can be broken down simply:
·         Opening video – offers a choice at the end.
·         Follows on to the next video which will carry out that option, this could go on indefinitely until the game ends
·         Final video, there could be one video that finishes the game off OR there could be multiple endings.
So basically the game is a series of videos that are linked together, in the case of the Street Fighter game on the side of the screen were buttons for different attacks, clicking on them would link to a new video that would perform that attack.
Our project will follow this same template, it is a virtual Origami Fortune Teller that through the choices you pick will lead to a song, the theme of this is Lady Gaga, as she is the most popular singer in the world and has a wide range of music to choose from. Our idea is called the Origami Jukebox.

Research into Interactive Games

Research Log:
Consoles
Interactive games are seeing resurgence in recent years this is seen with massive pushes from games companies such as Microsoft, Sony and Nintendo creating the likes of the Wii, Playstation Move and Kinect.
This technology makes you the controller, instead of the old way of having a hand held controller, and allows games to interact with players in a much more immersive way.
“You'll need plenty of space to use Microsoft's Kinect motion-gaming system, but it's just about the most fun you can have with your hands free. It's not accurate enough to win over hard-core gamers, but it's simple and hugely entertaining.”
-      cnet.co.uk
 Advantages                                                      

  • Accurate motion controls                                                  
  • Little lag                                                                                                          
  • Motion-based gaming on an HD console    
            Disadvantages 
  ·        Demands plenty of space to play
  ·         Requires a lot of space to move
 ·        Expensive     



        Other interactive games include the dance mat games which started becoming popular at the start of the millennium; the aim of the game was to follow the instructions on the screen by “dancing” gaining points. This evolved with the introduction of the Wii and other consoles where the same games were able to be played without the mat, allowing you to dance more freely.
Another interactive game that has been hugely popular is the guitar hero franchise, and it’s spin off series DJ hero, a game allowing you to imitate playing the guitar with a guitar shaped controller and you were tasked with strumming the correct colours as they appeared on screen to play the song, rewarding you points, if you missed, wrong notes would play and if you consistently failed the song would stop.

Youtube Interactivity
Youtube Street Fighter - A Youtube video game in wich you can control your character by clicking one of the 4 buttons.
The scenes were created using stop-frame animation, with buttons placed over the top. Clicking a button moved to the next scene where your character would use the attack selected.
It’s a really impressive short game, which is a string of videos incorporating every possibility which allows the player to experience multiple play-through to see them all.
This is probably the closest to our game idea which also involves stop-frame animation which is multi-ended.

 Tipex have used interactive videos to form the basis of a strong advertising campaign. It involved a story that led to to a point where the character would tell the viewer to type in what he should do next. This was a great novelty and people really enjoyed the interactivity of it with its endless possibilities, to date it has over 16 million views. They achieved this by turning the entire video dimension to look like the youtube interface, allowing them to seem to interact with objects on the screen such as the adverts to the side of the video. It’s garnered much praise and opens up a new type of advertising which pulls the viewer in much more than conventional media form