Welcome!

This is a blog I've started as part of my Interactive Media course at my
college, here I will blog what I am doing in lessons as well as useful
infomation for anyone interested in the media industry. Enjoy.

-Josh Haycock



Monday, 13 June 2011

Interactive Video Games - essay

Since the 90’s there have been many attempts by games developers to create a well functioning interactive game, unfortunately most have not been successful and merely faded into the annals of history. There are a few that are still remained, usually through notoriety of being poor games, one such is Night Trap which is more remembered for its controversy than its interactivity.
Interactivity has not been reserved strictly for games, other platforms that have tried to incorporate some form of interactive semblance include films, the most well known being Final Destination 3D which allowed the audience to choose key actions for the characters to perform, altering the film. By doing this the viewer literally had the life of the characters in their hands.
Good points:
·         It is an attempt to break the fourth wall and make the audience feel as if they are a part of what is happening.
·         Can extend the life of the product due to multiple choices so more replay value.
Bad points:
·         Interactive movies and games are still in their infancy stages, as the way they are made has still not been perfected, and do not have a strong fan base yet.
·         Having interactive choices in movies makes it feel slow and clunky, and worst of all remind people that they are just watching a film, instead of being engrossed in it, untill developers find a way to smoothly transition interactivity into their products it will continue to be an highly unfavourable market.
A slightly older form of interactivity that I have a soft spot for is interactive books. The predominant format for these were you began the book as normal (note: it was usually first person) and then it would lead to a multiple choice option, then which ever choice you decided on, you would turn to a different page, this could be where your character dies and the book ends, or lead further into the adventure. For me personally, I enjoyed this more than any other kind of interactive product made so far, though it still suffers from the same problems interactive games and movies have, removing the reader from being engrossed in the book at times, it is slightly less stop and start than watching Final Destination.
Finally as the title of this project indicates, I managed to play a YouTube game of Street Fighter, YouTube games are the newest generation of interactive games, small, fun, time sinks, they can be highly entertaining and serve their purpose, perhaps finding the niche of interactive video games as being small almost non-games, instead of the way most developers have tried making them in the past as more bigger, almost more complicated games.
YouTube games can be broken down simply:
·         Opening video – offers a choice at the end.
·         Follows on to the next video which will carry out that option, this could go on indefinitely until the game ends
·         Final video, there could be one video that finishes the game off OR there could be multiple endings.
So basically the game is a series of videos that are linked together, in the case of the Street Fighter game on the side of the screen were buttons for different attacks, clicking on them would link to a new video that would perform that attack.
Our project will follow this same template, it is a virtual Origami Fortune Teller that through the choices you pick will lead to a song, the theme of this is Lady Gaga, as she is the most popular singer in the world and has a wide range of music to choose from. Our idea is called the Origami Jukebox.

No comments:

Post a Comment